Seas of Harn

Harnic Justice League: Crab-Spider, Earl of Mystery, & the Cracked out Body Guards

Tika asks Gerant if they should leave a mark for the Enemy troops. Tika actually set fire to the tree line (so they can’t use it), and the group bails. They make it back to the ship safely. We leave Aleath in the morning, we see the floating pods again. Gerant uses his seamonsteromentry to see what it is. He senses it’s Ivashu. Everyone is ooking overboard wondering what to do and Fendral sees a dark mass under the water. After waiting a few moments someone sees another dark mass. Some of the crew take the little boat out and lets Aroulf out to investigate. Aroulf says it looks like a boat being wrapped up under water. Gerant goes under to investigate further. It’s pretty bad. He comes up, and we sail away.

We’re off the coast of the continent. We see a ship with 30 Baradine. We get to Cherafir. We start loading soldiers. Gerant goes to see the Earl of Nurisel. The Earl is now in charge of ground forces in Kanday. Gerant tells him about the sea monster, he says it might be Eislan’s sister.

A Baradine captain tells Fendral and Farrick that they will be personal body guards of the Earl and have special armaments. Gerant and Gaereth go to find a special potion from the Ilvirians.

Farrick and Fendral get the special mail armor. They put it on and they feel everything. They can sense Piety, magic, skills, and important sensory markers for guarding the Earl.

The Earl comes on the ship and casts a spell on Kaeva. He says he wants to be in Aleath today. We get to the Sea monster in 9 hours. Kaeva senses that the “monster” is not there, but the web still is there. We leave. Fendral is being taunted the musicians.

We get to the mouth of the river. Earl gives something to Tika, she flies off. She comes back in about 10 minutes, and says the siege is at the wall. The enemy is somewhat reinforced, but also our troops.

The Earl says he’s going to the troops with his guards and the mages. They get to a hill nearby and the Earl starts to explain the battle plan: with the cover of night, sweep and clear a path to the gate. It sounds like using magic and power.

View
MouseTrap!: Aleath Edition

As we enter the bay of Aleath. We see a ship half sunk. Falkins says that Aleath is on fire. The banner Bear sends a raft of folks towards Aliath. Aroulf starts to undress to jump into the water, and everyone notices there are tons of sharks, some 20-30 feet long. The sharks are somewhat attacking the raft, nudging it. The Storm Bull offers our services to scout ahead.

As we head closer (about 1 miles still away), We see a small hut on the shore. Falkins yells “I see movement”. Gerant tries to cast a spell for water but it probably won’t work. Gaereth casts a ritual to see secrets. Ingar commands to move faster. As we move closer, The guys coming from the hut, do something and a thing is grinding the bottom of the ship. We fire multiple volleys of arrows and Gerant casts a confusion spell. After this The last volley kills a good portion of the guys and the grinding stops.

We receive sporadic arrow fire from the East side of the channel, the wilderness side. As we come in, the rest of the ships catch up. The Walter takes lead from here. The docks are smoldering and gone. The soldiers are Thardic. Lots of discussion about how to get troops on land. Falkins yells “Fires on land!” three fire glows become visible in the trees and then three fire projectiles come for us. Tika subtlety makes the fires go past us. More discussions of how to get across. We make the decision to go back and make plans for night. As we leave the Kraken and another ship gets hit. The Kraken is in chaos with fire, men, horses, and fighting on shore.

We unload all of our troop and the captains discuss what to do. They decide to leave in the morning but what we do at night is our business. We send Aroulf, Farrick, Fendral, Tika, Bolat, Gerant are sneaking . Fendral sneaks ahead, he is one with the night. He meets a guy sneaks up (skyrim style) and stabs him in the jaw. Fendral sees another guy. Fendral sneaks but alerts the guy. He frees time and stabs him.

He sees a camp, soldiers, 10 tents, the catapults, and a pile of bodies. Fendral comes back and reports. Fendral attempts to light the barrels on fire, but the smell alerted a guard and he put out the spark. Tika tries her Laser vision. A few attempts later she emits light from her eyes hits the two guards in the belly and hits the barrels but they do not explode. They are on fire though. Guys are screaming, swords are drawn. Tika is targeted. Bolat uses a earthy vines spell. Aroulf attacks guys conventionally. Shield-Maiden attacks, Farrick punches a guy by the tents.

Gerant goes to the pile of bodies, and checks for identity. Jinlele is not there. Farrick does his mind meld stuff. The guy’s memories say that the Tharda soldiers took about 60 captives and Jinlele is their prize.

The crew burns the Tharda bodies. And thinks about heading back.

View
The Party to Remember

We are in Cherafir for a few days. Gaereth and Belini go to the Save K’Nor Temple. Kaeva goes to the Peoni Temple to ask for forgiveness for paying Farrick for the Agrikian party. Farrick is setting up the party for his gluttonous agrikian demon. Ingar is at the Pilot’s Guild.

Farrick and Fendral are setting up for the party and start to talk. They realize a weird Jester guy must be following them because of coincidences in their conversation. Farrick walks around having bullshit conversations to allow Fendral to shadow him. Fendral hears and sees the Jester playing and attempting to keep Farrick in sight. Farrick gets noticed by him and talks a little with him. Farrick goes back to the brothel to ask the Matron if she knows this Jester.

Farrick starts to enjoy the entertainment, Fantasil and Wine. Farrick smokes the drug and burns the back of his hand then chugs a mug of wine. Fendral gets offered drugs, he accepts but doesn’t ingest them. Farrick gets into a few fights, he might have a broken nose. Fendral thinks he sees a musician that looks like the Jester. Fendral gets some more of the drug on the sugar cube (without the sugar), and put it in a mug of water. He is going to trade out the musician’s mug with this one. Fndral sees how the party must be on really good drugs, because the people are rambunctious but “stable”. The only true injuries are from people falling. After a very…very…long night, Farrick wakes up in a haystack and checks his chest. He has a new scar in the shape of fingers in the shape of wings coming out of his chest scar.

Kaeva gives he official letter to Jinlele to let her graduate. Captain Jinlele is now the captain of the Kraken.

Fendral sees the Jester on the ship, and directly asks him why he’s here. The Jester tells him matter-a-factly “well I’ve been assigned to here”. Fendral actually kicks him off the boat. Inga gets told of this but ignores it because of other questions and duties.

Tika tries to keep the wind in the sails. A Larani Knight is trying to be bossy. Later the Walter turns around and comes back towards us. They say that there are “things” in the water floating. Falkins looked far away and said they are round rafts just floating. Gerant senses with his sensitivity and has a bad feeling. Ingar, Aroulf, Farrick, and Gerant go in or small boat to check out the rafts. Aroulf faintly hears a crying Valkyrie. Farrick shoots an arrow at it and it shakes but some around shakes. Aroulf dives down to see, the rafts are connected by lines of something that are all somewhat connects and it goes down deep connected to a solid mass. We sail along side it until we don’t see any of the rafts. This adds about a day to the journey but we are safe. We keep sailing until we hit Aliath

View
When the Bell Tolls

We round the harbor to Nurisel. A Baradine dock workers gives us the signal that it’s all clear. We ask what should we do with the Azariani sailors, the extra ship, the body. We ask to charge up the ship. The spy master asks us what of the Kraken.

Farrick asks a baradine guy about the agrikian demon and wound. Farrick finds out it’s an Eater Demon, and the way to appease it is to throw a big feast and hope that the feast, drink, whoring, and other entertainment will appease it .

Gerant asks the spymaster about the island situation. Gaereth gets training from the alchemists.
Gerant asks Tika about joining our crew, she mentions Bolat. She will follow us to the meeting and see if she can join.

Day is over.

During the night, a bell rings 11 times (a Navehan is in the compound). The Navehan walks along the halls decked out in his garb with a pet panther. He challenges the Baradine to a fight by being here. As the Navehan enters the center courtyard, a circle of Baradine gathers awaiting a challenger. The Navehan takes off his skull mask and puts him on the ground. One of the Captains come out, Kanis. During the fight, blood is drawn but you don’t know whose. Kanis tackles the Navehan and the guy appears on top of him, killing him. The Navehan after the kill, says he brings a message to the Master Trainer: “My master proposes a discussion.” The Master Trainer asks when and where. The Navehan says your head trainer and your master is to visit us at our temple in the Heath.

Morning comes:

We leave to go to Cherafir. We see the Banner Bear, who signal us. We get into the harbor. Porters comes to retrieve us to the castle. We get into the main hall where there is a lot of arguing about the situations. Eo Nurisel doesn’t want to look eager with his opinion.

The king and the Earls asks why it took so long for us to get there. Gerant regales of the Morgathian undead, burrows, the Kraken, and the Kaborans. We briefly mention the Azariani. The king orders our ship to be looked over, and all that.

Gerant and the Earl talk about what secrets to keep and to tell. About magic and Religion. about relationship with each other. About the contract of Tika and Bolat.

Gerant goes to the guild of Arcane, Eiland is there. Gerant and her talk.

View
So?.. Are we Slaves? / Secrets, Secrets

The Azariani ship let’s out a small life boat. A small discussion about the ethics and philosophy of how to use magic in Harn. The Kraken sails past to intercept the life boat. The Storm Bull starts to repair the ship. Ingar tells the crew to pick up the sailors in the water. The Kraken circles back towards us. We manage to get 10 sailors after some getting eaten by sharks. They are all shirtless and have abdomen tattoos that go higher.

Jinlele says, they found the lifeboat trying to get away with an artifact.

Farrick mind reads the frostbitten Firelord. He sees the other firelords, the artifact, and a dualistic symbol. There are these White Robed (wizards- imperial, Azariani wizards) installing the spherical artifact into their boat.

sized discussion about if the new sailors are slaves or crew and where we are going. They are scared about going to Melderyn. Jinele and the Kraken search for stuff in the debris of crates: finding 6 tons of rum/alcohol. One of the guys is an 8th mate.

Gaereth tends to the wounded sailors and one of them ( who has darker skin than the rest) makes moves on Gaereth and sends him a secret note. After a Save K’nor spell the note is readable and seems to be only readable by a Save K’Nor. He says he is a Belini, which is an Order of Save K’Nor that is rumored to be more rogue (assassination like) goals. Gaereth and the man exchange notes back and forth. His mission was to investigate the situation in Golitha. Gaereth told him it seems to be taken by Morgath. He wonders which order Gaereth is from and what is his mission. After the conversation Gaereth tells Gerant about the conversation.

We travel past the tip of Kanday and a ship hails us. The captain asks why we have so many foreigners on our ship. We tell her about the Azari ship and she is impressed and asks us to deliver a message to Cherafir.

Gerant asks Tika about the spherical artifact and the helmets. The artifact soaks up magic spells but was overloaded. It also has a dumping mechanism to allow the artifact to soak up more spells. The helmets protect the wearer from magic and anyone can use it, but it is very vision impairing.

Farrick mind probes the frostbitten guys again. The guy is healing because he’s praying. And the helmets weren’t vision impairing because of an agrikian ritual. he also really wants to kill/torture Farrick.

We see a couple of ships by the island. but we find out they are Earl’s men.

When we wake up an Azariani is dead. Gaereth casts a spell and notices the knife wound in the center of his chest is burned. Fendral checks on the Frostbitten guy and he is praying in a position similar to the Baradine. Farraick attempts to kick the prisoner, but the guy looks at Farrick with his newly Fire burning, Frostbitten eye. Farrick’s demon inside his chest begins to claw through the chest wound. Fendral goes to attack the demon but is in pain in his left eye and doesn’t want to attack the demon. On the top deck 3 sailors bust into flames, running around and jumping off.

Fendral does a cool stab with the earth mage buffs. and screaming ensues.

View
The Chimera's Cry and the Sanguine Wings of Fire

We decide to bring the Kraken to the Magic Island. As we enter the bay, we see a skitter into the trees. As we tie off the Kraken, a few dozen people come out of the trees in a non-threatening manner. Falkins says they are Melderyni. The leader says he’s a loyla guy to the Earl of Nurisel. They are here guarding a few new mages who came to the island.

News:
The Azariani are threatening to come and help Rethem. We ask about Morgathian activity but end up telling them about Morgath stuff. The mages come down to the shore and Gerant asks to talk to the Earl. The female mage casts a spell on the campfire. The fire talks the form of two figures (male and female).

The Earl:
We discuss the recent activity in Rethem, the Kraken, and the Chimera (the ship the mages and troops were on). We are told to check on the Chimera, to see if it is alive or taken.

The Mission:
Gerant uses a spell to divine the whereabouts of the Chimera. Bolat uses a “lighthouse spell”. There are Kaboran rafts with Gulmorvrin on them. The mage, Tika, sent out an air elemental to check. She could only see 5 leagues out. Gerant’s spell tells him the captain is not in charge of the boat anymore. Gerant goes into the sanctum to research a spell.

We give the Melderyni crew Jinlele as the Captain/Pilot.

We sail to Melderyn. The one of the mages starts to sink the raft as we pass them. We see a large Azariani ship off in the distance. Both crews decide if we should sink it.

We go for it. We are going to go fast and around them; while the Jhimorvi mage fires out of the Ballista. Gerant uses a confusion spell. The sails raise and it’s a long firey wings. A bunch of sailors are replaced with guys in White, Red, and Silver. Geareth says in Azeri (L) these colors represent a political/religious rank that translates to “Firelord”. We see these Firelords hold up a lance and poin it at us and the Kraken. The Kraken is engulfed in flame; it is put out but very damaging. Then they fire at us. we use wind and water magic to dodge.

There are more ballista volleys back and forth. Then the water in-between the boats boils a little; and 5 of the Firelords jump off the boat and run towards us. Kaeva uses her pervometry to make lightning and aims it at the mast with the Fire Wings. It works and the wings go away. The Firelords jump up and are very, very close.

Fighting ensues. bad divine fighting and crazy magic. The Firelords put down their weapons. and surrender but ask are we willing to let the Azariani ship sink. The Kraken keeps firing bolts at the ship slowly but surely destroying it.

View
The Storm bull: The Curse of the Black Kraken

The group rests for a while doing individual activities. Fendral learns more abut the Mamecans. Gaereth starts to learn about Agrikan lore, rituals, and myths. Falkins tell Gerant that there is a strange bird hanging out by the mast. Gerant climbs up and grabs the bird. It turns into a piece of paper. The paper message says that the king of Melderyn calls for his navy.

Kaeva is notified that the young Peoni girl sent to the Kaborans, is dead and another young girl is ready to go. Gerant goes to Meroda. We set sail from Tormau going south. We head to the island of the Ox. Kaeva informs them of the situation with the miracle of Peoni, the Kaboran situation, and asks for a priest to come with the Storm Bull. 5 Peoni priests come on board and request to go to he new Peoni site at the Burrow. We get to Tormau and let the yacht go take them to the shore. We are headed back south, two days off schedule.

Two guys up in the crows nest spot a ship in the evening. Falkins tries to search for identification, the only thing he sees is that they coated their sails in pitch black material and it’s one of the 15 big ships like us. Gerant casts the spell to see in the dark, and finds out the ship is the Kraken, of Golitha. It keeps getting closer and coming right for us.

Gerant senses that the Kraken is using Water magic. Gerant puts a counter spell ready at the back of the boat. Falkins asks him what he sees. Gerant looks closer and notices the guy on the prow of the Kraken and he’s one of the big undead using a rod of something that is casting a water spell.

Fendral uses is pyrotechnics to light sling shots and arrows. Farrick fires a flaming arrow and it goes through the sails. We see that the all of the “soldiers” are lined up at the front of the prow ready to board.

Gerant cancels the counter sphere and shoots a magic bolt at the Amorvrin. That guy retreats back. Thorgyle stabs the Amorvrin and one pulls a sword out and hits at his spear. Gaereth mental bolts the Amorvrin with the sword and figuratively a mental rope is tied to the Amorvrin and Gaereth’s Aura is being siphoned. Gerant fires his last magic bolt at the Amorvrin and he stumbles back. Thorgyle and Aroulf strike at the Amorvrin , Aroulf gets hit. Gerant melts the tip of the prow and the Amorvrin is in the water.

We slow the boat down to get closer and fight them. There are 39 Gulmorvrin and 1 Amorrvrin. Arould, Thorgyle, Fendral and other warriors jump over to the Kraken. Farrick stabs at one of the Gulmorvrin. The Gulmorvrin lets Farrrick stab him in order to grab attack. The blessed daggers of Siem make the spirit of the Gulmorvrin to go away.

The Gulmorvrin casts something while Fendral and Thorgyle fight him; and the Kraken shifts sideways.Then tips sideways at an angle (about 45 deg). Fendral jumps at the Gulmorvrin and hurts him bad. Farrick attacks the Gulmorvrin with the staff and gets him good. falling toward Fendral.

The crew takes care of the Morvrin. And we start to search the ship finding the crew: dead and in the first stage of the Morvrin creation.

View
Magic Eight Ball Says... We might be fucked

We are in the bay as we see a boat of Knights of Roving Doom. We get Falkins to look at the other ship and they have a shrine, lots of guys with heavy crossbows. Gerant uses a spell to divine an answer: Are they here to attack the keep? The answer is maybe, mixed. Falkins says they are really ready to fight.

They are positioning between us and the land. They have chainmail and shields along the side of the boat ready to be put on. They are wearing quilt and sigils. A big guy asks us who we are and declare our ship… Ingar says we are the Lucky Lantern a merchant vessel hired to deliver a message. They are suspicious of us and tell us to report to Golitha in 14 days. They let us go and start heading to the keep. We go a little farther then turn around do Falkins can see:

The boat is a port. Many soldiers are out and by the side door. The Earl’s men are over the side shouting but there is no conflict of arms. The “conversation” keeps going for a while but no firing and fighting happens.

We leave, use a charge in the ship, and make to Golitha by evening. A few of Rethem’s navy ships are in port. The pilot asks us who we are. We tell him Storm Bull but we "switched’ flags. Kaeva asks what’s going on. A head nod, raised eyebrow, raised shoulders, wink wink, index finger to nose… and Kaeva says it’s been rough. He says lots of theories and we are off to port.

We get into port, and are asked if we are here to see Jerop. We agree, and 6 guys are assigned to escort us. Tensions from South and East. and there have been rumors of “undead” at the tombs (Jerop is being cautious). Jerop is dressed to move around, and not to file papers.

We discuss what’s going on in Golitha. We ask about Morgathian stuff. He asks if we encountered them. We regale them with the tale of the Tormau barrow fight. Jerop asks if we can stay to help defend Golitha. Shit might go down very soon.

We decide to get back to Tormau to open up our quest slot. But we can’t leave that night immediately and will have to spend the night in Golitha. We spend some time in the warehouse. The Barber arrives. Farrick attempts to get healed but with the power of magic and “healing” power of Agrik.

It’s morning… Kabora are close, the king might lock down. If we are to leave, we need to leave now. As we leave, we see a really big ship (bigger than ours). After one full day of sailing. We get back to Tormau. We see Meroda, and discuss the situations about his keeps and about Golitha. We discuss the Morgathians, Kaborans, and Kanday.

View
The Last of the Seige

Fendral slows time to advance forward in the stairway. Fendral sees many Agrikans ahead of the crossbowmen and kills them. Farrick gets back to the boat and is in serious pain. Gaereth attempts to use his physician skills but fails. Kaeva uses her pervometry to detect that Farrick’s body is doing extra stuff and that is making his body act differently [i.e. gas]. Fendral kills the next Agrikan in line, making him fall backwards down the stairs. The next two Agrikans look behind them. Aroulf attacks the line of men. killing one man in the groin and grappling with another. Gerant uses a spell to slow the area with the Agrikan knights. An Agrikan leaps at Aroulf and goes past him; Gerant takes a shot at him and hits.

The Agrikan who leapt leaves the spell and now is ready. Three of are guys attack and the Agrikan counterstrikes all of them. After a few moments the Agrikan knight attacks a few people hitting an Orbaliese in the jaw sending molten teeth into the wall. The knight’s gauntlets are molten and on fire (divinely). Fendral hits the knight in the calf, breaking a bone and he’s down. Aroulf battles with a guy, hitting him in the chest, that guy goes into shock. Aroulf goes up the stairs.

Aroulf dodges an arrow, and attacks a man at arms in the foot. Some fighting. The Agrikans start to yield but one knight and a strange robed woman fight. An Agrikan man at arms makes gestures to say “hey man don’t” but Aroulf attacks anyway; amputating his leg at the thigh. The robed woman fought the knight and won, pushing him off the balcony, breaking things. The main head honcho asks who we are. Ingar says we are from the Earl of Tormau and were sent to get information but then came upon this chaos. Ingar gives a letter from EoT to the robed woman. The head guy asks us to help secure the keep and make sure there are no Copper Hook.

After the battle the Copper Hook stop fighting at the front gates. Farrick talks with Lady Tilia about interrogating the knights. Tilia asks Farrick about his injuries. Farrick interrogates a knight: why they attacked- all political. Farrick steals knowledge of Agrik. Tilia subtlety interrogates Farrick about being a Baradine. As everyone regroups on the boat, we see the Companions of Roving Doom round the corner.

View
Finally on the Boat and a Skyrim styled assult on a Keep!

The Earl of Tormau asks us to sail to Golitha and Weseda as fast as we can. We ask for at least 18 ABS. As we leave we discuss psychic sex positions. Ingar gives a rallying speech to the new sailors! However the Orbaliese don’t understand an look to Aroulf to translate…

We rev up the boat and depart from the dock, we hit a few things on the way out: the sandbar, the dock, etc. But we make it out safely (relatively). As we start sailing Kaeva uses a charge on the boat to move faster and Gerant experiments with the armbands and magic with Gaereth. Kaeva notices a storm rolling in and sends the boat into it to capture a storm. A vortex forms around the boat and the sailors are screaming and cursing. With the storm in the boat we are flying on the sea. Falkins tells us that the Knights of Roving Doom are out a ways. As we sail past (1 league at the closest) they raise sails but cannot keep up. A lot of ships are anchored, ready for bad weather.

We sail into Weseda, we see a Kanday Ship attacking the Earl of Tormau’s castle. We see that there might be guys with bronze hooks in the castle. That means Tormau’s men are fighting against the Agrikian Order of the Hook and the Kanday Laranians are helping someone.

Some of the innocent and nonthreatening sailor including Gaereth and Kaeva, go over to the Larani ship to ask what is going on. They say the Agrikian Hook are maming a play to tak over. They have already taken over the Earl of Tormau’s other keep and they are making progess on this one. We ask how we can help.

As we are making a plan for assault, we are told about some strange barrels that create fire. Gerant accesses that the barrels are in a 20ft by 20ft square in the water. Falkins fires a dud bola out of our slingshot while Gerant uses a spell to create a wave. Half of the barrels exploded and the other half were scattered away. The Larani ship gets caught a little with the fire.

Some of the Orbaliese and our crew come on to the land. They go to the back door and two guys with axes start breaking it down. Farrick fires his bow at the Agrikian Hooks. Gaereth tries to mental bolt archers. Gerant tries to uses the spell “Melt Wood” while Aroulf attemps to break down the door. Aroulf gets shot in the gut with an arrow and the spell fizzles. Ingar rhetoric the shit out of the soldiers on the other side. They let our crew in when we convince them we are from Tormau.

The Orbaliese and crew head further into the keep. Tables are turned over, men are fighting. Tormau’s men say to help them, crew run over. Farrick slows time and disables some of the enemies. When re turns to normal time, he looks pale and awful. Farrick requests to be taken back to the ship. The Crew makes it further in the keep . They get to some stairs but a crossbowman turns and fires. Aroulf gets hit in the arm. He sends capable men to the doorway but one gets hit in the ear when the bolt goes through the shield. After a burst of courage a line of men get to the doorway.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.