Seas of Harn

Earl pulling a Gandalf ride of hope

The kings guard survived and came to the Queen’s aid quickly. The city is still under siege. He recognizes Sticks, but he asks who we are. He also asks about any guesses to why they would attempt to kidnap the Queen.

Farrick asks if he can interrogate them. The Kings guard gets into an argument. Then finally all of the guards “turn away” and the kings guard watches Farrick. Farrick invades this guy’s mind. Farrick backs out before the guy dies, and asks the kings guard about the guy with the crazy facial hair. Farrick switches to a new guy and learns from him. Wizards and spells with an elite force. They elite troop is from Caranon.

We retreat to the Thardic citizen’s manor. There are two families squating, but Sticks kicks them out. Gaereth starts cooking for the crew. Farrick, Gerant, and Bolat discuss the boot from the elite troops.

The crew needs to discuss the situation at hand: should we trust the Earl of Nurisel now?

Bolat casts a spell on us and we sleep for 3 hours with no dreams, nothing. Gaereth makes a bitchin’ breakfast. There’s more fighting sounds coming from the outside than usual. As we are investigating, Gerant feels a spell successfully cast that is off his chart. And the Earl of Nurisel is in the lead of the remaining Melderyni troops. Gerant feels that there are heavy layers of magic hitting the Thardic troops. Thardic troops start scattering.

We serach for Jinlele in the tents. We find her but she looks tires, hurt (beaten). Kaeva searches for her stuff. The Thardic army is retreating. The Earl hails us to come to the keep that he has claimed (for a time).

He asks about the “troubles” and interesting things we encountered. Drawings were attempted. The princess is going with us. Sticks has a verbal message from Jerop. If we said we couldn’t do it because of the Melderyn King’s navy, he has a burn note that says:

SAV SV YLLOBEL (address in Aleath: blue box)

We send Thorgyle to retrieve the Storm Bull. Some of the crew is wanting to go to the address in Aleath. As they walk to there, plans are being devised. They enter the building, and make their way to the 2nd floor. The plan is to “go in hot”. Small room with another room. It looks to be a sanctum. The blue crate is at the foot of the bed. Tika says there’s probably not any “traps” in a guy’s sanctum. We open the box. it has clothes in it. Tika casts a spell and checks: there is a false bottom. There is Meleryni gold, straight up, and bank notes/statements. The Baradine noticed that the notes are probably written by the Earl of Nurisel. There is a heavily warded box, with grey wards, specifically neutral, that in the shape of the Storm Wand.

View
Lootin' and Riotin', Indiana Joan and the Horse of Mystery

Gerant casts a spell to reveal invisible things. He reveals writing but not the people who disappeared. Tika starts to cast a spell that will show what has transpired. Fendral hops over the wall to investigate. Tika’s spell goes off and we see smokey people moving backwards and they ran into a nearby house and “did” something on the ground.

We all climb over, Gaereth falls on a birdbath. Gerant smears the writing on the ground and we open a very nice glass door (over 5000 pents). we go in it’s an 8/10 darkness value in the house. We light a fire in a few of the lanterns, and it’s a very nice house. There are a few weapons and mostly armor on the ground scattered. Gerant spots that the servants clothes are all gone. Gaereth and Gerant scatters some left over acid on the armor and weapons. Thorgyle accesses the armband and stumbles upon a secret button and finds a doorway to another house.

Kaeva is in the tent with the prisoners. Guys come in to the tent and separate the prisoners. There is a dude with a crazy helmet. Kaeva rolls her eyes and stands up with the rest of the prisoners. Introductions and double checking of lists, Kaeeava and Jinlele aren’t on the lists. Guy grabs Kaeva to make her come with him, and jinlele assaults him. They run, Kaeva finds a horse, they get on (barely), Doghead guy comes out with a sharp sword. The horse fast, Jinlele is swinging a bastard sword then not on the horse anymore. Kaeva is galloping away and then after very Indiana Jones shit makes an epic get away, but falls off.

Kaeva hides in the bushes, a guy notices her and comes towards him. Kaeva defends herself. Fails a tiny bit, then an arrow goes through guy. A rope comes down from the wall. She gets ups safely but… left poor Jinlele behind. The Yoeman on the wall asks her questions. Yaenar helps Kaeva find the crew, hoping the jimmied door with Larani might. Yaenar asks for Ingar and he gives her to us.

Sticks tries to unlock the door and Bolat tells him to try again. We see boxes with Larani garb and surcoats. Fendral finds a big hole in the ground. And it looks like it leads closer into the town. We go into the tunnel trying to be sneaky. Araulf screams when he barely stubs his toe. Farrick fires a bow when the guy in the back of the line says something we don’t understand (it sounds continental). Gerant casts a slow spell as far as he can down the tunnel. The crew goes fast chasing after them. Gerant senses a special thing. Two things come rolling by the first crew’s feet. The “grenades” push everyone back and crush the way through. Bolat makes a new hole and we follow the path until we get to a fork. Bolat makes a Thardic trigger to collapse the tunnel if any Tharda people come from any direction. We get to a ladder and we are in the keep. We notice a bunch of guys dressed like the guys in the tunnel.

Gerant finds a constable and his superior to inform them of the situation. We follow the tracks to the guard house, Farrick talks to the guards. Fighting can be heard. it looks like king’s guard versus larani soldiers. Ingar tries to inform the king’s guard that this is a ploy to get to the king. Two guys look around and start to leave. some of the group follows those two to investigate. We get to a locked door. It get busted down by might and magic. We see the male champion knife fighting with a special king’s guard as fast as the Baradine move in slowed time. We notice another door, it is the Queen’s chamber and she’s gone. There is a rope hanging from the window still swinging. Thorgyle jumps out of the window. The Female Champion slides down the rope and drops the the queen. She moves towards Thorgyle with two swords. Thorgyle tries to grapple her. He fails, she cuts him in the stomach. Fendral’s sling bullet hits her in the calf, and she looks over at Gerant. gerant casts his Cone of Cold at the female champion. She recognizes his spell and disappears (like the Baradine). As that happens the male champion disappears as well. The Queen is safe but a little hurt.

View
The Siege of Aleath: Continuation

Farrick, Fendral, and Gaereth make haste to the guild of Arcane Lore. Thorgyle and Araulf deal with incoming ladders. New kinds of fighting ensues. The Arcane Lore group takes the short quick way through the alleyways. Fendral, Farrick, Gaereth, and the new guy Sticks get to the Alchemist’s shop, but it’s locked and no one’s home.

Kaeva gets to a special tent where there might be a doctor or a torturer. A guy comes out and says, she doesn’t need to be amputated. She responds with Duh, I know. She gets put aside near the other women, including Jinlele. They talk briefly and Kaeva tries to untie Jinlele but gets stopped. She sends the call to the armbands.

Thorgyle is fighting and gets hit in the foot. Fendral is walking around the Alchemist’s shop, and Gaereth sees there are snakes on the ground. Fendral spots time and tries to pt the snakes back in a box. Gaereth searches for more materials. Gaereth finds some material that can be used for an anti-acid and something in a potion that will help at the beginning.

The breach at the temple of Save K’Nor has quieted down. The Larani knight is in place to defend. But there is commotion to the right. Most of the defenders change to the North. there is fighting in the streets and the two champions are at this new breach.

Gaereth whips up some anti-acid paste, and tries to rub it on as painlessly as possible. He succeeds. Farrick is feeling much better, but sees Fendral has cloudy eyes and can’t see very well. Gaereth searches for a special plant to help with eyes and finds some. He leaves all the money he has on him on the counter.

Araulf and Thorgyle go berserk and fight their hearts out. The Arcane Lore group gets back to the fighting, and Ingar tells Fendral and Farrick to go get a secret guy who slipped out off a ways. The offensive force surrendered. As the crew investigates the weird place with secret people, Thorgyle sees 25 guys and the two champions getting ready for something. But they are not exactly ready.

Plan is being devised.

View
The Siege of Aleath

Afternoon:

Horses start coming down the hill, and other forces gather.

Sunset:

We discover incestuous relationship between Ingar and Kaeva.
We are to run to the gate. We get to the village and it’s dark and barren. We try to see things. Some we not as successful. We try to be sneaky, some were not so successful.

We get to the gate. Gerant comes out and addresses himself. The gates guards don’t believe him. Ingar announces himself and a knight who knows of the Storm Bull comes to identify. We are informed of what’s been going on. The knight says the wall of the Save K’Nor temple exploded. We go to investigate to Save K’Nor temple. As we go to that place a group of 15 guys with mini-bats stop us and question us.

We get to the temple and there is a V shaped hole in the wall with soldiers fighting through it with shields, spears, and arrows. Gaereth casts a ritual to see the secrets, and sees a bunch of identity secrets along with Save K’Nor puzzles, however the V hole has fire on the outside not the inside ( the rumor is the explosion came from inside the temple). The crew up front start to attack on coming enemies supporting the Checkered Shield Knight. Farrick fires a pock shot at some guys. Throgyle thinks he’s berserk and goes for awesome maneuvers, but he actually wasn’t. Bolat still needs to get down to the ramp to touch it. Gaereth makes his way up the scaffolding. Gerant casts a confusion spell because there looks to be organizing of a staged area. Farrick slows time to help Thorgyle and sees two commanders who aren’t going slow enough, he gives them the finger and keep running.

We see a line of 6 guys on the ramp, and the two commanders start running down the ramp also. right as they start to make it closer, the ramp goes away. Farrick shoots a few arrows at the commanders, but the girl one blocks both. She tosses something up in the air, it explodes and gets all over Farrick. Gaereth advices what he should do and if he has the stuff to help. He doesn’t and the best place is in the alchemists of Aleath. and we only have 20 minutes.

View
Harnic Justice League: Crab-Spider, Earl of Mystery, & the Cracked out Body Guards

Tika asks Gerant if they should leave a mark for the Enemy troops. Tika actually set fire to the tree line (so they can’t use it), and the group bails. They make it back to the ship safely. We leave Aleath in the morning, we see the floating pods again. Gerant uses his seamonsteromentry to see what it is. He senses it’s Ivashu. Everyone is ooking overboard wondering what to do and Fendral sees a dark mass under the water. After waiting a few moments someone sees another dark mass. Some of the crew take the little boat out and lets Aroulf out to investigate. Aroulf says it looks like a boat being wrapped up under water. Gerant goes under to investigate further. It’s pretty bad. He comes up, and we sail away.

We’re off the coast of the continent. We see a ship with 30 Baradine. We get to Cherafir. We start loading soldiers. Gerant goes to see the Earl of Nurisel. The Earl is now in charge of ground forces in Kanday. Gerant tells him about the sea monster, he says it might be Eislan’s sister.

A Baradine captain tells Fendral and Farrick that they will be personal body guards of the Earl and have special armaments. Gerant and Gaereth go to find a special potion from the Ilvirians.

Farrick and Fendral get the special mail armor. They put it on and they feel everything. They can sense Piety, magic, skills, and important sensory markers for guarding the Earl.

The Earl comes on the ship and casts a spell on Kaeva. He says he wants to be in Aleath today. We get to the Sea monster in 9 hours. Kaeva senses that the “monster” is not there, but the web still is there. We leave. Fendral is being taunted the musicians.

We get to the mouth of the river. Earl gives something to Tika, she flies off. She comes back in about 10 minutes, and says the siege is at the wall. The enemy is somewhat reinforced, but also our troops.

The Earl says he’s going to the troops with his guards and the mages. They get to a hill nearby and the Earl starts to explain the battle plan: with the cover of night, sweep and clear a path to the gate. It sounds like using magic and power.

View
MouseTrap!: Aleath Edition

As we enter the bay of Aleath. We see a ship half sunk. Falkins says that Aleath is on fire. The banner Bear sends a raft of folks towards Aliath. Aroulf starts to undress to jump into the water, and everyone notices there are tons of sharks, some 20-30 feet long. The sharks are somewhat attacking the raft, nudging it. The Storm Bull offers our services to scout ahead.

As we head closer (about 1 miles still away), We see a small hut on the shore. Falkins yells “I see movement”. Gerant tries to cast a spell for water but it probably won’t work. Gaereth casts a ritual to see secrets. Ingar commands to move faster. As we move closer, The guys coming from the hut, do something and a thing is grinding the bottom of the ship. We fire multiple volleys of arrows and Gerant casts a confusion spell. After this The last volley kills a good portion of the guys and the grinding stops.

We receive sporadic arrow fire from the East side of the channel, the wilderness side. As we come in, the rest of the ships catch up. The Walter takes lead from here. The docks are smoldering and gone. The soldiers are Thardic. Lots of discussion about how to get troops on land. Falkins yells “Fires on land!” three fire glows become visible in the trees and then three fire projectiles come for us. Tika subtlety makes the fires go past us. More discussions of how to get across. We make the decision to go back and make plans for night. As we leave the Kraken and another ship gets hit. The Kraken is in chaos with fire, men, horses, and fighting on shore.

We unload all of our troop and the captains discuss what to do. They decide to leave in the morning but what we do at night is our business. We send Aroulf, Farrick, Fendral, Tika, Bolat, Gerant are sneaking . Fendral sneaks ahead, he is one with the night. He meets a guy sneaks up (skyrim style) and stabs him in the jaw. Fendral sees another guy. Fendral sneaks but alerts the guy. He frees time and stabs him.

He sees a camp, soldiers, 10 tents, the catapults, and a pile of bodies. Fendral comes back and reports. Fendral attempts to light the barrels on fire, but the smell alerted a guard and he put out the spark. Tika tries her Laser vision. A few attempts later she emits light from her eyes hits the two guards in the belly and hits the barrels but they do not explode. They are on fire though. Guys are screaming, swords are drawn. Tika is targeted. Bolat uses a earthy vines spell. Aroulf attacks guys conventionally. Shield-Maiden attacks, Farrick punches a guy by the tents.

Gerant goes to the pile of bodies, and checks for identity. Jinlele is not there. Farrick does his mind meld stuff. The guy’s memories say that the Tharda soldiers took about 60 captives and Jinlele is their prize.

The crew burns the Tharda bodies. And thinks about heading back.

View
The Party to Remember

We are in Cherafir for a few days. Gaereth and Belini go to the Save K’Nor Temple. Kaeva goes to the Peoni Temple to ask for forgiveness for paying Farrick for the Agrikian party. Farrick is setting up the party for his gluttonous agrikian demon. Ingar is at the Pilot’s Guild.

Farrick and Fendral are setting up for the party and start to talk. They realize a weird Jester guy must be following them because of coincidences in their conversation. Farrick walks around having bullshit conversations to allow Fendral to shadow him. Fendral hears and sees the Jester playing and attempting to keep Farrick in sight. Farrick gets noticed by him and talks a little with him. Farrick goes back to the brothel to ask the Matron if she knows this Jester.

Farrick starts to enjoy the entertainment, Fantasil and Wine. Farrick smokes the drug and burns the back of his hand then chugs a mug of wine. Fendral gets offered drugs, he accepts but doesn’t ingest them. Farrick gets into a few fights, he might have a broken nose. Fendral thinks he sees a musician that looks like the Jester. Fendral gets some more of the drug on the sugar cube (without the sugar), and put it in a mug of water. He is going to trade out the musician’s mug with this one. Fndral sees how the party must be on really good drugs, because the people are rambunctious but “stable”. The only true injuries are from people falling. After a very…very…long night, Farrick wakes up in a haystack and checks his chest. He has a new scar in the shape of fingers in the shape of wings coming out of his chest scar.

Kaeva gives he official letter to Jinlele to let her graduate. Captain Jinlele is now the captain of the Kraken.

Fendral sees the Jester on the ship, and directly asks him why he’s here. The Jester tells him matter-a-factly “well I’ve been assigned to here”. Fendral actually kicks him off the boat. Inga gets told of this but ignores it because of other questions and duties.

Tika tries to keep the wind in the sails. A Larani Knight is trying to be bossy. Later the Walter turns around and comes back towards us. They say that there are “things” in the water floating. Falkins looked far away and said they are round rafts just floating. Gerant senses with his sensitivity and has a bad feeling. Ingar, Aroulf, Farrick, and Gerant go in or small boat to check out the rafts. Aroulf faintly hears a crying Valkyrie. Farrick shoots an arrow at it and it shakes but some around shakes. Aroulf dives down to see, the rafts are connected by lines of something that are all somewhat connects and it goes down deep connected to a solid mass. We sail along side it until we don’t see any of the rafts. This adds about a day to the journey but we are safe. We keep sailing until we hit Aliath

View
When the Bell Tolls

We round the harbor to Nurisel. A Baradine dock workers gives us the signal that it’s all clear. We ask what should we do with the Azariani sailors, the extra ship, the body. We ask to charge up the ship. The spy master asks us what of the Kraken.

Farrick asks a baradine guy about the agrikian demon and wound. Farrick finds out it’s an Eater Demon, and the way to appease it is to throw a big feast and hope that the feast, drink, whoring, and other entertainment will appease it .

Gerant asks the spymaster about the island situation. Gaereth gets training from the alchemists.
Gerant asks Tika about joining our crew, she mentions Bolat. She will follow us to the meeting and see if she can join.

Day is over.

During the night, a bell rings 11 times (a Navehan is in the compound). The Navehan walks along the halls decked out in his garb with a pet panther. He challenges the Baradine to a fight by being here. As the Navehan enters the center courtyard, a circle of Baradine gathers awaiting a challenger. The Navehan takes off his skull mask and puts him on the ground. One of the Captains come out, Kanis. During the fight, blood is drawn but you don’t know whose. Kanis tackles the Navehan and the guy appears on top of him, killing him. The Navehan after the kill, says he brings a message to the Master Trainer: “My master proposes a discussion.” The Master Trainer asks when and where. The Navehan says your head trainer and your master is to visit us at our temple in the Heath.

Morning comes:

We leave to go to Cherafir. We see the Banner Bear, who signal us. We get into the harbor. Porters comes to retrieve us to the castle. We get into the main hall where there is a lot of arguing about the situations. Eo Nurisel doesn’t want to look eager with his opinion.

The king and the Earls asks why it took so long for us to get there. Gerant regales of the Morgathian undead, burrows, the Kraken, and the Kaborans. We briefly mention the Azariani. The king orders our ship to be looked over, and all that.

Gerant and the Earl talk about what secrets to keep and to tell. About magic and Religion. about relationship with each other. About the contract of Tika and Bolat.

Gerant goes to the guild of Arcane, Eiland is there. Gerant and her talk.

View
So?.. Are we Slaves? / Secrets, Secrets

The Azariani ship let’s out a small life boat. A small discussion about the ethics and philosophy of how to use magic in Harn. The Kraken sails past to intercept the life boat. The Storm Bull starts to repair the ship. Ingar tells the crew to pick up the sailors in the water. The Kraken circles back towards us. We manage to get 10 sailors after some getting eaten by sharks. They are all shirtless and have abdomen tattoos that go higher.

Jinlele says, they found the lifeboat trying to get away with an artifact.

Farrick mind reads the frostbitten Firelord. He sees the other firelords, the artifact, and a dualistic symbol. There are these White Robed (wizards- imperial, Azariani wizards) installing the spherical artifact into their boat.

sized discussion about if the new sailors are slaves or crew and where we are going. They are scared about going to Melderyn. Jinele and the Kraken search for stuff in the debris of crates: finding 6 tons of rum/alcohol. One of the guys is an 8th mate.

Gaereth tends to the wounded sailors and one of them ( who has darker skin than the rest) makes moves on Gaereth and sends him a secret note. After a Save K’nor spell the note is readable and seems to be only readable by a Save K’Nor. He says he is a Belini, which is an Order of Save K’Nor that is rumored to be more rogue (assassination like) goals. Gaereth and the man exchange notes back and forth. His mission was to investigate the situation in Golitha. Gaereth told him it seems to be taken by Morgath. He wonders which order Gaereth is from and what is his mission. After the conversation Gaereth tells Gerant about the conversation.

We travel past the tip of Kanday and a ship hails us. The captain asks why we have so many foreigners on our ship. We tell her about the Azari ship and she is impressed and asks us to deliver a message to Cherafir.

Gerant asks Tika about the spherical artifact and the helmets. The artifact soaks up magic spells but was overloaded. It also has a dumping mechanism to allow the artifact to soak up more spells. The helmets protect the wearer from magic and anyone can use it, but it is very vision impairing.

Farrick mind probes the frostbitten guys again. The guy is healing because he’s praying. And the helmets weren’t vision impairing because of an agrikian ritual. he also really wants to kill/torture Farrick.

We see a couple of ships by the island. but we find out they are Earl’s men.

When we wake up an Azariani is dead. Gaereth casts a spell and notices the knife wound in the center of his chest is burned. Fendral checks on the Frostbitten guy and he is praying in a position similar to the Baradine. Farraick attempts to kick the prisoner, but the guy looks at Farrick with his newly Fire burning, Frostbitten eye. Farrick’s demon inside his chest begins to claw through the chest wound. Fendral goes to attack the demon but is in pain in his left eye and doesn’t want to attack the demon. On the top deck 3 sailors bust into flames, running around and jumping off.

Fendral does a cool stab with the earth mage buffs. and screaming ensues.

View
The Chimera's Cry and the Sanguine Wings of Fire

We decide to bring the Kraken to the Magic Island. As we enter the bay, we see a skitter into the trees. As we tie off the Kraken, a few dozen people come out of the trees in a non-threatening manner. Falkins says they are Melderyni. The leader says he’s a loyla guy to the Earl of Nurisel. They are here guarding a few new mages who came to the island.

News:
The Azariani are threatening to come and help Rethem. We ask about Morgathian activity but end up telling them about Morgath stuff. The mages come down to the shore and Gerant asks to talk to the Earl. The female mage casts a spell on the campfire. The fire talks the form of two figures (male and female).

The Earl:
We discuss the recent activity in Rethem, the Kraken, and the Chimera (the ship the mages and troops were on). We are told to check on the Chimera, to see if it is alive or taken.

The Mission:
Gerant uses a spell to divine the whereabouts of the Chimera. Bolat uses a “lighthouse spell”. There are Kaboran rafts with Gulmorvrin on them. The mage, Tika, sent out an air elemental to check. She could only see 5 leagues out. Gerant’s spell tells him the captain is not in charge of the boat anymore. Gerant goes into the sanctum to research a spell.

We give the Melderyni crew Jinlele as the Captain/Pilot.

We sail to Melderyn. The one of the mages starts to sink the raft as we pass them. We see a large Azariani ship off in the distance. Both crews decide if we should sink it.

We go for it. We are going to go fast and around them; while the Jhimorvi mage fires out of the Ballista. Gerant uses a confusion spell. The sails raise and it’s a long firey wings. A bunch of sailors are replaced with guys in White, Red, and Silver. Geareth says in Azeri (L) these colors represent a political/religious rank that translates to “Firelord”. We see these Firelords hold up a lance and poin it at us and the Kraken. The Kraken is engulfed in flame; it is put out but very damaging. Then they fire at us. we use wind and water magic to dodge.

There are more ballista volleys back and forth. Then the water in-between the boats boils a little; and 5 of the Firelords jump off the boat and run towards us. Kaeva uses her pervometry to make lightning and aims it at the mast with the Fire Wings. It works and the wings go away. The Firelords jump up and are very, very close.

Fighting ensues. bad divine fighting and crazy magic. The Firelords put down their weapons. and surrender but ask are we willing to let the Azariani ship sink. The Kraken keeps firing bolts at the ship slowly but surely destroying it.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.